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Management
Hiring and Managing a Creative Staff
Supervising creatives is a rewarding responsibility. Listen to design industry pros who do it well. 

by Maria Piscopo
June/July 2006
Our industry works with two very different types of creative professionals. Freelancers have their own protocols for working with you, but what about staff creatives? Naturally, you want to do the best job you can when interviewing and managing a creative staff, both because it’s your job and because that’s how the best work gets done. This topic reminds me of the adage from my sewing days, “Measure twice and cut once.” Once you hire someone, they will be there for a while— unlike freelancers. You want employees to be happy, productive, and creative. You want to manage them with the minimum of stress and time on your shoulders. You want them to work as a team.

All easier said than done. Here are some proven techniques to review and develop before the next meeting with your creative staff. Let’s begin with the hiring process.

It’s the place you pick.
Everyone I talked with for this column agreed on a few things about the space and time you select for a job interview. It should be a quiet, neat, and “uninterrupted” place somewhere in your offices, preferably a conference room. This is often called a “neutral zone.” It should be selected and set up to put both parties as much at ease as possible.

Both parties in the interview should be seated near each other—not across the “big divide” of a desk. No interruptions from cell phones or intercoms should be allowed. Choose the most comfortable and inviting place at your firm, preferably a place filled with the firm’s work so the candidate can see what you do. Prepare to concentrate on the prospect’s work and not his ability to make small talk. In short, the place and the environment should be supportive and encourage open discussion.

It’s the questions you ask.
Petrula Vrontikis, principal of Vrontikis Design Office, observes, “The interviewer should be one of the people that the new hire will be directly working with, as opposed to an administrative person that may not be part of the creative team.” Donald Sparkman, president of Sparkman + Associates, notes, “Usually the candidate’s true demeanor will surface at some point in the interview. I usually invite promising candidates who need a little work on their portfolio to return for a critique even if the opening has been filled.”

Author Paul Falcone, who has written several books on the subject of interviews and human resources topics for AMACOM, advises, “Remember not to unilaterally question candidates about their suitability for the particular position you have open. With a more casual and comfortable interviewing style and questions that help candidates focus on their own career ambitions, you’ll gain more unique insights into what’s really driving the candidate’s job change motives than you would get asking traditional interviewing questions. More importantly, the individual will walk away feeling very impressed by your meeting. After all, how many times do company interviewers focus on candidates’ needs rather than the company’s needs?”

It’s getting inside their minds.
Falcone suggests that the interviewer instead engage the subject by helping her focus on her own career needs, with open-ended queries like:
• Tell me three criteria you’re using in selecting your next company or job.
• How would joining our company in this role help you build your resumé in terms of new skills and competencies?
• What would be your next logical move in career progression if you remained with your current company, and how long would it take to get there?
• Are you sure that changing jobs at this point makes sense for you, or would you be leaving your current position prematurely?

Lee Nordling, executive editor of Platinum Studios’ Comic Book department and author of the pioneer book Your Career in the Comics, stresses getting personal interaction: “I like conversations where I can hear what a prospect thinks and believes. I like to figure out their passions and how their minds work, where they’re tractable and intractable. And the only way to accomplish this is by asking questions and probing, but less like an interview and more by getting them to talk about themselves and what they’ve done. I’ll critique the work, often just to find out whether I get a polite nod or whether they’ll pick up the ball and discuss what else they might have done, again to test flexibility. Ultimately, in choosing a creative staffer I’ve got to parse a combination of the quality of the work, related experience, temperament, potential for loyalty, level of self-motivation, work ethic ... and the personal chemistry I feel with that person.”

Getting creative staff to work as a team
Getting your staff to work as a team is not easy when the work you all do rewards individual achievement and creativity. Start with individuals that can respect each other (i.e., avoid prima donnas) and share talent and passion for the work. Everyone I interviewed agreed that team spirit begins at the front end of each project. For example, it is typical to have an individual work on a project independently, then bring the results to a staff meeting for all to comment on in an open environment of sharing and communication.

Vanessa Eckstein, principal/creative director of blok design says, “We try to create an environment which is similar to school. We have a couple of designers—myself included—work on the same project individually, then hang the work on the wall for all to comment on. These comments guide the process, modify the outcome, and question the problem. Collaboration begins here and the success is shared by all.”

“Understand your role as a leader,” advises Vrontikis. “If you are tense and bitchy, your staff will mirror your attitude. If you are constantly complaining about your job, the clients, or the agreements you’ve made with them, then the issue to address first is your lack of self-discipline and ability to handle stressful situations. Too many times I’ve observed that the team leader’s personality weakness is the biggest problem, or that they lack power in the political structure of their position. Strong teams are supported and enabled by their leaders. Some leaders are simply too busy in meetings or handling administrative issues to properly nurture and inspire a team.”

Off the job
Have recreational activities planned in advance, recommends Lara J. Kisielewska, founder of Optimum Design & Consulting. “We have an annual mandatory retreat for two to three days that encompasses outdoor activities, trust-building exercises, brainstorming exercises, playing games. We also hold optional quarterly outings such as ski trips, canoe trips, baseball games, etc. The company pays for the employees who want to attend, and they can invite a significant other or friend to join them. Past employees always join us for the quarterly outings, so a family-type atmosphere is preserved as old employees become friends with new ones.”

On the job
To create cohesiveness and camaraderie, Falcone recommends allowing each member of the team to lead work processes at some point. “In any creative environment, certain employees have stronger, more developed skills in particular areas. Allow each person to become a leader, as much as possible, and share expertise. After all, everyone likes to teach, and everyone likes to lead in an area where they’re comfortable. Give them the chance to separate themselves from the pack in the area of their strengths, and you’ll find that they’ll more willingly comply in areas where others have more expertise.”

Nordling is a big believer in maintaining mutual respect, acknowledging achievements, validating personal goals, and communicating his intentions clearly—“I say what I mean and mean what I say” is his managerial touchstone. “At DC Comics, I had nearly 30 direct and indirect people reporting to me, and all but one were creative staff,” he remembers. “I think everybody who reported to me understood that I cared about them and their goals. They knew that whether they worked alone or together, they’d get credit for their efforts. I constantly praised them in public so they knew I didn’t feel the need to take credit for their efforts. They also knew if they couldn’t get along that I’d step in and figure out a way to help them get along.”

Motivating people to work as a team is natural when the environment is comfortable enough to be open and thus conducive to allow people to never feel embarrassed or judged when asking for help. Crispin Porter + Bogusky senior art producer Jessica Hoffman says, “It’s pretty simple, but it’s all about helping one another—so if someone realizes they need something, all they have to do is say, ‘I need help.’” The message becomes that it’s not enough to just do your job well—it’s important to be part of the entire process. Establishing this environment involves encouraging questions and supporting one another.

Creation itself is inspiring, and accomplishing a project is often like birthing a child. Once it’s over you all marvel together at the accomplishment.

Additional Tips
On interviewing:
“Choose a site at the work location. See how they respond—do they love it and feel at home, or are they scared or put off by it? Allow several people to interview them—get multiple impressions. Find out where they want to go and why they are here. What do they want accomplish? How can they contribute? If they are comfortable enough with this, their excitement will show— not just their nerves.” —Jessica Hoffman, senior art producer, CP + B

On building a team:
“Working as a team isn’t easy, especially in an environment that rewards individual achievement. Still, you can create cohesiveness and camaraderie by developing a culture of open communication. People are motivated when they make a difference, see the big picture in terms of where their work is leading, and feel that all members are respected equally. Create an environment where openness is rewarded, and people will naturally work together.” —Paul Falcone, author, AMACOM

On handling a team:
“One of my early roles at DC Comics was to create a fl ow chart for how four departments would interact from the inception to the completion of every project. The document noted where and when everybody got a vote and, by omission, where they didn’t.

This came in handy when more aggressive players tried to insinuate themselves into a part of the process where they didn’t belong. Before taking the job at DC, an old friend and former VP told me my job was to be the Sandbox Monitor. Truer words were never spoken. My job is to make sure people play nicely and still enjoy what they’re doing.” —Lee Nordling, executive editor, Platinum Studios Comic Book department

About the author
Maria Piscopo started her business as a creative services consultant and art/photo rep in 1978. She teaches classes for creative professionals, speaks at industry conferences, and writes for several industry publications. Her fifth book, The Graphic Designers and Illustrators Guide to Marketing and Promotion, is available at Allworth Press.
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