Q: I have a client who seems to like
what I’ve done when I first present
a solution, but calls later with
input that ruins the design. Being
micromanaged makes me want to
tear my hair out. What can I do?
The scenario you have described is played out all
the time in large and small markets and has plagued
famous designers as well as unknowns. At some
point we have all been blindsided by the words, “I
just have some minor changes,” only to discover
that the revisions being suggested are a far cry from
minor and ultimately destroy the design.
Any number of reasons exist as to why a client
might be “inspired” to make a 180-degree change or
want to “tweak” your work (often there’s no difference
between the two). Your contact may not be the
real decision maker, or there may be others unknown
to you with greater influence.
Maybe your solution did seem workable at first
glance, but further reflection brought obstacles to the
client’s mind. Occasionally the project parameters—
or the client’s marketplace—have changed and you
weren’t told. Or maybe the client is just wishy-washy!
So, how can a designer maintain some degree of
control with regard to client involvement? It takes a
little forethought. There is credence in the adage “An
ounce of prevention is worth a pound of cure.” Here
are six potential solutions to the dilemma:
1. Ask. And ask again. Sometimes designers get
their work changed because they weren’t initially
given important information. It’s smart to ask a
lot of questions, including some seemingly obvious
ones; the expected answer might not be the one you
get. Make it a practice to end your briefing meeting
with a summary catch-all question such as “Is there
anything else I should know or keep in mind?”
2. Do your homework. Even after you’ve asked all
the intelligent questions you can think of, there are
still bits of information you can gather that might
prove valuable. What are the competitors’ colors?
Are there visuals or imagery to avoid in this particular
particular industry? What has been done successfully (or
unsuccessfully) in like situations? By taking the lead
to supplement the project brief or client instructions,
you not only score points for initiative, you potentially
save yourself a lot of agony.
3. Show roughs. While we all want to have the “tada”
moment when we unveil a brilliant and perfectly
executed solution, there are occasions when this
approach is counterproductive. Valuable time can be
lost pursuing a wrong path, resulting in unrecoverable
time, money, and client confidence.
4. Help them see. Sometimes clients make changes
because they are not grasping what you envision.
Certain special effects are difficult to represent in
comp or prototype form—and as unbelievable as it
may seem, even the use of lorum ipsum rattles some
inexperienced decision makers. Take the time to
fully explain your concept. Bring printed samples of
similar executions. Ask questions to ensure your client
really is able to understand the vision you have
for the end product.
5. People are people. Even when your client seems
to like your proposed design, keep in mind that
most people avoid conflict. They want to like you
and your work, and it can be very difficult for them
to speak up while you’re in front of them. Look
for nonverbal cues, such as a lack of eye contact,
increased throat clearing, or outright hints of noncommitment
like “I’ll need to get back to you.” Find
the courage to ask if there is anything about the
design that concerns your client or prevents your
solution from being on target. Then, listen to the
answer without interrupting or defending.
6. Know who’s boss. It might be helpful during the
initial briefing to ask about the approval process:
Who has the final authority? When practical, see
if you might present your solution to all the stakeholders—
those who could potentially squelch an
idea—at the same time. If nothing else, this ensures
that all the participants have the same information,
and that you receive feedback in an unfiltered form.
Tips from others who have been there:
• “Writing a strong strategic creative brief is our
best defense: We can always go back to the agreedupon
purpose and goals to remind the client why
we designed what we did in the first place. If that
doesn’t work, always remember: ‘There is money
to be made in revisions.’”—Steve Liska, Liska +
Associates
• “If possible, do what you can to get the client to
sign off on a design direction or idea every step of
the way. If they want to go back and change something,
usually the idea of having to pay extra for it
is enough to stop them from doing too much damage.
Another idea is to get several opinions from
other people unrelated to the project. If the client
is ‘ruining’ the design, other people will see it too,
which may give you a leg up when you go back to
the client and plead your case.”—Dan West, Fauxkoi
Design
• “I always try to make presentations in person. It
seems that whenever we succumb to a request to
‘shoot over a PDF,’ we end up with problems. This
policy also results in deeper client relationships
because of the face time we have together.”—John
Sayles, Sayles Graphic Design
• “I’ve learned from experience that the best way to
deal with this is through communication. I listen
completely to what the client is saying and make
sure not to interrupt them at all—even if I know
what they’re suggesting is not a good idea. Before
responding, I think about what they have said and
figure out which of their suggestions is valid. Often
clients think that they are not doing their job if
they don’t make changes. I then give a clear and
analytical response as to why what they are requesting
works or doesn’t. It helps to remove much of
the subjective and emotional from these discussions,
especially when it comes to color.”—Stephanie
Aaron, Aaron Design
Recommended resources
The Graphic Designer’s
Guide to Clients: How
to Make Clients Happy
and Do Great Work,
by Ellen M. Shapiro,
$19.95, Allworth Press
Marketing and Selling
Design Services:
The Designer Client
Relationship, by
Mary V. Knackstedt
and Laura J. Haney,
$36.95, Van Nostrand
Reinhold, www.amazon.com
Graphically Speaking:
A Visual A-Z Guide for
Better Designer-Client
Communication, by
Lisa Buchanan, $32.99,
David & Charles
The Graphic Designer’s
Guide to Creative
Marketing: Finding
and Keeping Your
Best Clients, by Linda
Cooper Bowen, $60,
John Wiley & Sons
Designers in Handcuffs:
How to Create
Great Graphics When
Time, Materials and
Money are Tight, by
Pat Matson Knapp,
$23.99, How Design
Books
How to Be a Graphic
Designer Without
Losing Your Soul, by
Adrian Shaughnessy,
$19.95, Princeton
Architectural Press
Talent Is Not Enough:
Business Secrets for
Designers, by Shel
Perkins, $29.99, New
Riders, www.peachpit.com